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Unfortunately I never got to play with anyone, but it was immediately obvious when dealing with the derpy AI, just how fun it could be with friends. The game really shines if you can play with friends, each taking on different roles in the party. There’s a ton of them, so creating the perfect weapon through merging is a crazy task.but also pretty fun.
Accel world season 2 cancelled upgrade#
It’s also worth noting you can upgrade weapons and transfer skills from one to another. I was quite impressed with the level of character customization, something most games disappoint me with. Overall there’s a really good amount of things to really diversify yourself and play how you want to. There are 9 categories in total, and different varieties of weapons further within those.Īs this is an RPG, you can also level up and gain stat points to allocate and further customize your character, as well as skills to unlock that can be assigned to each weapon type. There’s also other weapons like shotguns, rocket/grenade launchers, and swords. SMGs and pistols do quite well hip-firing, while assault rifles and snipers require aiming down the sights. Otherwise there are a good variety of weapons to accommodate different playstyles. Sniper rifles have a bit of sway that needs to be compensated for, and I believe it’s possible to reduce as you progress.
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I had no real complaints while playing, primarily using a sniper rifle and assault rifle since you can equip two different guns. It’s very intuitive without trivializing the difficulty. In the heat of the moment, it felt great to just hold down the trigger and at least get some damage out, while focusing on other things. It’s a pretty simplistic change, but it’s a damn good one. Aiming down sights is, of course, the most accurate way to fire the gun. This feature can be completely disabled, and your hipfire reticle will actually be reduced (becoming more accurate) to compensate. While firing from the hip, by default your gun with lock on to an enemy as long as you were aiming even in the ballpark of them, but the reticle is quite large so you don’t land a whole lot of shots until you manually aim properly. As a third-person shooter it had a pretty interesting system for aiming.
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Now, the real meat of the game is of course the gameplay. In general I’d say the graphics did their job, and not much else. Sufficient sliders to be happy with, without going too overboard either. You can make a pretty cool or cute looking character without much fuss. The character creator was pretty fun to play with. I never spent any time in awe of how beautiful my surroundings were, but I was also too busy, y’know, murdering things. There are a lot of nice aesthetics, especially the character models and costumes-but a lot of the scenery, and especially the combat zones, could be a bit barren and/or ugly in places. Graphically, I wasn’t exactly blown away, but I wasn’t really appalled either. Being so dialogue-heavy would actually be a negative for me, if it wasn’t easily possible to just skip past it when you want some action. But for me, I was just glad that you can skip every single piece of text. More time listening to your favorite characters, more immersing yourself into every inch of the world.
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If you’re a fan of the series I can see this being lovely. I love me a good story in games, but it just goes on and on. Though I will say, holy crap, there is a lot of dialogue in this game. In the many hours I played, I didn’t notice any typos or awkward phrasing. They all seem to have been written properly and appropriately. I’m not a huge fanboy of the series by any means, but I do have a grasp of what most of the characters are like. Sword Art Online: Fatal Bullet, however, has a very solid translation and localization. Which typically involved a whole lot more penetration than may have been necessary… The first thing that's a noticeable improvement upon past entries is the translation. While of course, shooting a whole lot of guns.
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Set in the VRMMORPG of Gun Gale Online, players create their own avatar and immerse themselves into a story heavily involving the typical Sword Art Online main characters. Dimps manned the helm for this one, and it was immediately obvious when compared to the previous titles. Sword Art Online: Fatal bullet is the latest game to be made for the series, and is (thankfully) made by a different developer than usual.